Philip Ledingham
Simplifying Telus Streaming UX — image 1
Simplifying Telus Streaming UX — image 2
Simplifying Telus Streaming UX — image 3

Simplifying Telus Streaming UX

A 24-hour hackathon with Telus Digital, designing a mobile-first streaming experience for younger audiences dealing with option paralysis across too many services.

Impact

  • Cross-functional team of 5 across UX and engineering, working to a tight deadline
  • Research-backed design targeting younger audiences disengaged from traditional TV
  • Reframed how Telus could package streaming content as a unified, curated experience

Telus Bubble was a 24-hour hackathon project completed in collaboration with Telus Digital. Our cross-functional team, three web developers and two UX designers, came together to tackle a key challenge in digital entertainment: helping users navigate the overwhelming amount of content and streaming options available today.

In this case study, I outline how we approached the challenge through rapid user research, agile design methods, and deep cross-team collaboration, ultimately producing a mobile-first prototype designed specifically for younger audiences.

The Challenge

Telus posed a clear question: "With the rising number of streaming services, how should Telus package its offerings to best serve users?"

Today's consumers often experience option paralysis due to the vast amount of available content. We needed to create a simple, intuitive solution that helped users easily find and manage content they loved. The goal was to position Telus as a flexible, appealing content provider, particularly among younger users less interested in traditional TV packages.

Research findings, demographic shifts in streaming
Research findings, demographic shifts in streaming

Research & Discovery

Given our tight timeline, we quickly conducted focused research to gain insights into Telus' customers and broader industry trends.

Demographic Insights. A 2021 survey highlighted that only 34% of adults aged 18–29 still subscribed to traditional cable or satellite TV, compared to 56% overall. Clearly, younger audiences were shifting towards mobile-first streaming services.

Streaming Trends. Data showed a steady decline in Canadian pay-TV subscriptions, reinforcing the preference for flexible streaming solutions.

We created a proto-persona named Emmanuel, a mid-20s film enthusiast frustrated by complicated subscription processes and excessive channel choices. His persona helped clarify user needs and identify friction points in Telus' existing services.

Emmanuel persona and journey map
Emmanuel persona and journey map

Design Goal

Our main objective became clear: "How might we engage millennials and Gen Z, encouraging them to choose Telus as their preferred content provider?"

We aimed to create a mobile-first experience, enable personalised content bundles, and reduce choice fatigue through clear, relevant content recommendations. Key constraints included maintaining existing Telus pricing structures and prioritising mobile use.

UX Process & Approach

User Needs & Stories

Using quick persona mapping and journey walkthroughs, we defined clear user goals: customising content, managing subscriptions from mobile devices, reducing unnecessary costs, and discovering new shows easily. These user stories formed the backbone of our design decisions.

User stories and flow mapping
User stories and flow mapping

Ideation & Collaboration

Our ideation was highly collaborative, with designers and developers working together closely throughout the process. Given the strict 24-hour timeframe, we prioritised speed and direct collaboration, skipping traditional greyscale wireframes in favour of jumping straight to high-fidelity Figma prototypes. Each completed design component was immediately shared with developers, enabling rapid iteration and continuous alignment.

Prototyping & Iteration

We quickly translated user stories into a clear and straightforward user flow that minimised complexity and kept interactions intuitive. This iterative approach helped us identify and refine key interactions rapidly, maintaining momentum and quality despite time constraints.

Prototype screens, content selection flow
Prototype screens, content selection flow

Final high-fidelity prototype screens
Final high-fidelity prototype screens

Implementation & MVP

By the end of the hackathon, we delivered a polished and functional prototype that allowed users to select content based on personal preferences, preview bundle contents easily, and manage their choices from an intuitive mobile interface.

Final MVP screens
Final MVP screens

Presentation & Reception

I presented our prototype to Telus stakeholders, showcasing the interactive features and user flows. Feedback was highly positive, particularly highlighting the "bubble" interaction that allowed users to choose and prioritise content into custom bundles. Judges commended our attention to detail, design simplicity, and effective scope management.

Presentation to Telus stakeholders
Presentation to Telus stakeholders

Key Learnings

User-Centric Under Pressure. Even with a tight timeline, prioritising user needs ensured our solution remained focused and impactful.

Collaboration Improves Quality. Continuous communication between design and development teams significantly enhanced our prototype's quality and feasibility.

Simplicity Enhances Experience. Reducing complexity created a superior user experience, particularly valuable for younger, mobile-first audiences overwhelmed by choice.

Bold Iteration Drives Results. Rapid iteration and decisive action allowed us to deliver meaningful results within a very short timeframe.

Participating in the Telus hackathon was intense yet incredibly rewarding. It emphasised the power of agile design methods, strong teamwork, and keeping users at the centre of every decision. Despite significant time pressures, we created a thoughtful, engaging solution that addressed real user challenges effectively.